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Updated: | 08-15-2012 08:20 AM |
Created: | 07-24-2012 05:42 PM |
Downloads: | 7,783 |
Favorites: | 32 |
MD5: |
File Name |
Version |
Size |
Author |
Date |
Type |
0.4 |
268kB |
08-01-2012 07:18 PM |
Addon |
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1.2-2 |
1kB |
07-29-2012 02:08 AM |
Patch |
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004 |
4kB |
07-27-2012 10:49 PM |
Patch |
File Name |
Version |
Size |
Author |
Date |
1.2.1 |
106kB |
Dave |
07-31-2012 08:43 AM |
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1.2 |
105kB |
Dave |
07-27-2012 05:25 PM |
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1.1.1 |
105kB |
Dave |
07-25-2012 09:38 AM |
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1.0 |
104kB |
Dave |
07-24-2012 05:42 PM |
Comment Options |
07-30-2012, 04:41 AM | ||
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kenze |
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07-30-2012, 06:20 AM | ||||
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Dave |
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07-30-2012, 07:56 AM | |||
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Dave |
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07-30-2012, 05:25 PM | |
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Forum posts: 0
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As a small suggestion, would you also considering adding in the ability to re-position the PVP queue icons? I haven't tested it yet, though I saw no mention of it.
Really, that's what I desperately need, as their default position interferes with where I have my chatbox. Being able to move those irritating PVP queue icons would be amazing. |
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07-31-2012, 09:10 AM | |||||
Forum posts: 9
File comments: 10
Uploads: 0
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kenze |
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07-31-2012, 11:57 AM | |
Forum posts: 0
File comments: 4
Uploads: 0
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Quest-Tracker
Hello,
very nice work! Is there a way to set position and scale of quest tracker and scale of mission windows (fonts to smal). |
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Percles |
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07-31-2012, 12:56 PM | ||
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Dave |
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07-31-2012, 01:00 PM | |
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I most likely will not be adding new features until the experimental version is ready, as it would mean doing the work twice.
Thanks. |
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Dave |
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07-31-2012, 03:36 PM | |
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Would it be possible to functions for the 'anima' frame that pops up in dungeons when you die. It has the icons to watch the fight, repair or exit.
Thanks |
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Devla |
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08-01-2012, 03:10 PM | ||
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Dave |
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08-02-2012, 07:41 PM | |
Forum posts: 0
File comments: 4
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Dave,
Love the customization in this UI mod, but I have one question: tinkering with the values produces a decent UI for me, but whenever I back all the way out of the game then relog, SOME of the elements stay put, but not all - usually the Ability Bar, casting bars, and Target bar all revert to the "default" in the cui file with the mod. I've changed the file name to "auto_login" I've added "delay 500" at the the top of the script I've also made sure that "/option cuiUpdate true" is used at the bottom of the script, and in game while moving things around as opposed to double-N'ing to refresh the screen layout. can you tell me what I'm doing wrong? I'm getting tired of manually re-entering the same values over and over again from the script.
Last edited by disqord : 08-02-2012 at 08:01 PM.
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disqord |
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08-02-2012, 08:55 PM | ||
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Dave |
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08-03-2012, 05:58 AM | |
Forum posts: 0
File comments: 4
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So - I'm not the fastest typist in the world, alright? Even copy/paste is only so fast, but still...
I take something like 2 hours. I get the UI JUST the way I want it, save the values to the CUI script file, delete the unused lines, make sure to up the /delay line (/delay 1000 in this case) quit the game, then load back in... ...and the UI is back where it initially started /fliptable **** it, I'll just wait for something better, like an ingame editor or something. This script **** is way beyond me... |
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disqord |
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08-03-2012, 06:42 AM | ||
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Dave |
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