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Updated:08-15-2012 08:20 AM
Created:07-24-2012 05:42 PM
Downloads:5,388
Favorites:32
MD5:
Custom UI  Popular! (More than 5000 hits)
Version: 2.1
by: Dave [More]
Info at http://uimod.eu/.

Please post suggestions or problems at http://uimod.eu/forums/ or http://forums.thesecretworld.com/showthread.php?t=53205. Comments here are not monitored.
1.2.1:
Updated for TSW 1.1.
1.2:
Added cuiUpdate, put /option cuiUpdate true at the bottom of the script to update the UI.
Added cuiAbilityBar[1-7][XYR] so you can change the position and rotation of each ability. Suggested by Xyleya
Added cuiAbilityBarReflectionA, for those that want to see the reflection. The shadow is still hidden for now. Suggested by Pinstripesc
1.1.1:
Added script and XML templates to make it easier for people to get started.
1.1:
Added scale and alpha. Thanks to Spanka for suggestion.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
0.4
268kB
08-01-2012 07:18 PM
Addon
1.2-2
1kB
07-29-2012 02:08 AM
Patch
004
4kB
07-27-2012 10:49 PM
Patch


Archived Files (4)
File Name
Version
Size
Author
Date
1.2.1
106kB
Dave
07-31-2012 08:43 AM
1.2
105kB
Dave
07-27-2012 05:25 PM
1.1.1
105kB
Dave
07-25-2012 09:38 AM
1.0
104kB
Dave
07-24-2012 05:42 PM


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Unread 07-31-2012, 11:57 AM  
Percles

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Quest-Tracker

Hello,

very nice work!

Is there a way to set position and scale of quest tracker and scale of mission windows (fonts to smal).
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Unread 07-31-2012, 09:10 AM  
kenze

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Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
yes, thanks. I did read that and it say scale is percent. Ive tried values of 125, 1.25, and saw no change. am i doing it right? maybe its the element im trying to scale /option cuiTargetInfoNameS
That should work with 125. If your typing it into chat, then did you '/option cuiUpdate true' after, or open and close the ability wheel?
great i got the scale to work, thanks. I got everything positioned where i want it.. how do i get it to save though? next time i logged in everything was reset.
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Unread 07-30-2012, 05:25 PM  
Qwynn
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As a small suggestion, would you also considering adding in the ability to re-position the PVP queue icons? I haven't tested it yet, though I saw no mention of it.

Really, that's what I desperately need, as their default position interferes with where I have my chatbox. Being able to move those irritating PVP queue icons would be amazing.
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Unread 07-30-2012, 07:56 AM  
Dave
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Quote:
Originally Posted by Dave
Quote:
Originally Posted by Aalwein
Is it possible to add the "triangle" toggle to display the passives? I have mine displayed when I'm streaming so folks can see what passives I'm using and I also like to have it on when I switch decks to make sure everything actually switches. Having it expand down would also be a great option.
I'm currently working on an experimental version that lets you drag any UI element in game. It will be able to change rotation, scale and transparency too.
I can't get this to work so I'm working on a window with buttons instead.

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Unread 07-30-2012, 06:20 AM  
Dave
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Quote:
Originally Posted by kenze
Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
yes, thanks. I did read that and it say scale is percent. Ive tried values of 125, 1.25, and saw no change. am i doing it right? maybe its the element im trying to scale /option cuiTargetInfoNameS
That should work with 125. If your typing it into chat, then did you '/option cuiUpdate true' after, or open and close the ability wheel?
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Unread 07-30-2012, 05:58 AM  
kenze

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Quote:
Originally Posted by Dave
Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
yes, thanks. I did read that and it say scale is percent. Ive tried values of 125, 1.25, and saw no change. am i doing it right? maybe its the element im trying to scale /option cuiTargetInfoNameS
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Unread 07-30-2012, 04:41 AM  
Dave
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Quote:
Originally Posted by kenze
Im having trouble getting scaling to work. Whats the proper syntax value format?
There is documentation under Other Files (separate download).
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Unread 07-30-2012, 01:56 AM  
kenze

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Im having trouble getting scaling to work. Whats the proper syntax value format?
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Unread 07-29-2012, 10:55 PM  
Dave
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Quote:
Originally Posted by Aalwein
Is it possible to add the "triangle" toggle to display the passives? I have mine displayed when I'm streaming so folks can see what passives I'm using and I also like to have it on when I switch decks to make sure everything actually switches. Having it expand down would also be a great option.
I'm currently working on an experimental version that lets you drag any UI element in game. It will be able to change rotation, scale and transparency too.
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Unread 07-29-2012, 06:13 PM  
Aalwein
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Is it possible to add the "triangle" toggle to display the passives? I have mine displayed when I'm streaming so folks can see what passives I'm using and I also like to have it on when I switch decks to make sure everything actually switches. Having it expand down would also be a great option.
Last edited by Aalwein : 07-29-2012 at 06:30 PM.
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Unread 07-29-2012, 10:24 AM  
arandomguy01
 
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Here's my attempt to set this up as I usually run in this type of game. For res @1366x768.



http://dl.dropbox.com/u/19233738/ui
__________________
The only way out, is through.
Last edited by arandomguy01 : 07-29-2012 at 10:27 AM.
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Unread 07-29-2012, 08:46 AM  
Kharzon

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Quote:
Originally Posted by Dave
Thanks for posting this. This could be a game bug or intended. Either way, I don't think there's much I can do, sorry. I'll add that to the description. I'm sure you've already temporarily renamed auto_login and created your new character.
Yes I have. Funcom just told me after this was found that they didn't support 3rd party, blah blah blah, uninstall, reinstall, blah blah blah. Never even acknowledged that I'd found the issue, and the issue being either /delay 500 or /ui bypasses. It might even be just having a login script, but didn't test that.

Thanx for the UI /thumbsup.
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Unread 07-29-2012, 01:42 AM  
Dave
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Quote:
Originally Posted by Kharzon
Devla's auto_login script worked for me on pre-existing characters. HOWEVER, when I went to create a new character, it automatically bypassed the character creation process, logging me straight into a bald, naked man, with the name of Character########, where the #'s represent random numbers between 0-9, trapped under London. If you try to walk, you fall sideways. I had to use /reset to kill myself, respawn as a ghost in London, revive at an anima well and log out. That saves the character. If you just log out while being trapped before moving under London, the character doesn't save.

I know it's the auto_login script, as I can repeat it indefinitely. If I remove the script, I can create normally. Once put back, it happens again. I've reported this and am currently in contact with tech support @ Funcom.
Thanks for posting this. This could be a game bug or intended. Either way, I don't think there's much I can do, sorry. I'll add that to the description. I'm sure you've already temporarily renamed auto_login and created your new character.
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Unread 07-29-2012, 01:23 AM  
Kharzon

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Quote:
Originally Posted by Dave
I've had not used auto_login as I haven't got around to making my own layout. I just tried and got the same problem.

Devla's solution is to add /delay 500 to the top of the script which works for me. I'll have to add that to the script I include.

Hope this helps.
Devla's auto_login script worked for me on pre-existing characters. HOWEVER, when I went to create a new character, it automatically bypassed the character creation process, logging me straight into a bald, naked man, with the name of Character########, where the #'s represent random numbers between 0-9, trapped under London. If you try to walk, you fall sideways. I had to use /reset to kill myself, respawn as a ghost in London, revive at an anima well and log out. That saves the character. If you just log out while being trapped before moving under London, the character doesn't save.

I know it's the auto_login script, as I can repeat it indefinitely. If I remove the script, I can create normally. Once put back, it happens again. I've reported this and am currently in contact with tech support @ Funcom.
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Unread 07-27-2012, 07:41 PM  
Dave
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I've had not used auto_login as I haven't got around to making my own layout. I just tried and got the same problem.

Devla's solution is to add /delay 500 to the top of the script which works for me. I'll have to add that to the script I include.

Hope this helps.
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