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Updated: 08-15-2012 08:20 AM
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Updated:08-15-2012 08:20 AM
Created:07-24-2012 05:42 PM
Downloads:3,760
Favorites:32
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Custom UI
Version: 2.1
by: Dave [More]
Info at http://uimod.eu/.

Please post suggestions or problems at http://uimod.eu/forums/ or http://forums.thesecretworld.com/showthread.php?t=53205. Comments here are not monitored.
1.2.1:
Updated for TSW 1.1.
1.2:
Added cuiUpdate, put /option cuiUpdate true at the bottom of the script to update the UI.
Added cuiAbilityBar[1-7][XYR] so you can change the position and rotation of each ability. Suggested by Xyleya
Added cuiAbilityBarReflectionA, for those that want to see the reflection. The shadow is still hidden for now. Suggested by Pinstripesc
1.1.1:
Added script and XML templates to make it easier for people to get started.
1.1:
Added scale and alpha. Thanks to Spanka for suggestion.
Optional Files (3)
File Name
Version
Size
Author
Date
Type
0.4
268kB
08-01-2012 07:18 PM
Addon
1.2-2
1kB
07-29-2012 02:08 AM
Patch
004
4kB
07-27-2012 10:49 PM
Patch


Archived Files (4)
File Name
Version
Size
Author
Date
1.2.1
106kB
Dave
07-31-2012 08:43 AM
1.2
105kB
Dave
07-27-2012 05:25 PM
1.1.1
105kB
Dave
07-25-2012 09:38 AM
1.0
104kB
Dave
07-24-2012 05:42 PM


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Unread 07-24-2012, 10:28 PM  
Devla
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File comments: 21
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Do you have a script for the UI shown in the screenshot? Looks very cool.
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Unread 07-25-2012, 03:02 AM  
Spanka

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Fantastic

Thanks mate - this is awesome.

A minor mod I made - add the following line at the bottom of the script:

/reloadui

That way, you make your changes, run the script (for me, its /ui) and it runs the new values *and* refreshes the UI at the same time. Very minor, but handy for setting up for the first time.
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Unread 07-25-2012, 03:39 AM  
Dave
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I don't have any layout scripts yet, for that one I just added random rotations mostly and took a screenshot.

As for /reloadui, Good idea although I just press N twice. Sorry I should have put that in the description.
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Unread 07-25-2012, 10:21 AM  
rabidNode

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great mod.
curious however if it is possible or too much trouble to create it so it can be rotated and dragged by user?
similar to categoricals teamGUI and the moveable character one in libraries.
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Unread 07-25-2012, 11:21 AM  
Dave
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I think it's possible, but probably a lot of work. I don't even know how to save settings.
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Unread 07-25-2012, 02:49 PM  
Devla
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To auto-load CustomUI whenever you login:
1. Create a blank script file named auto_login in /The Secret World/Scripts/
2. Open the file in Notepad or text editor
3. Add slash commands you want to run at every login
/cui
or
/ui
or
/chat join blahchannel
4. Save & enjoy!

Here's my CustomUI Script
I run the game @ 1920x1200 resolution if it matters.



Code:
/option cuiAbilityBarX 790
/option cuiAbilityBarY 950
/option cuiAbilityBarR 0

/option cuiPlayerInfoX 535
/option cuiPlayerInfoY 890
/option cuiPlayerInfoR 0

/option cuiPlayerInfoHealthX 0
/option cuiPlayerInfoHealthY 0
/option cuiPlayerInfoHealthR 0

/option cuiPlayerInfoBuffsX 0
/option cuiPlayerInfoBuffsY -1
/option cuiPlayerInfoBuffsR 0
/option cuiPlayerInfoBuffsS 75

/option cuiPlayerInfoStatesX 0
/option cuiPlayerInfoStatesY 20
/option cuiPlayerInfoStatesR 0

/option cuiPlayerInfoResourcesX 320
/option cuiPlayerInfoResourcesY 32
/option cuiPlayerInfoResourcesR 0
/option cuiPlayerInfoResourcesS 85

/option cuiTargetInfoX 1120
/option cuiTargetInfoY 890
/option cuiTargetInfoR 0

/option cuiTargetInfoNameX 0
/option cuiTargetInfoNameY -20
/option cuiTargetInfoNameR 0

/option cuiTargetInfoHealthX 0
/option cuiTargetInfoHealthY 0
/option cuiTargetInfoHealthR 0

/option cuiTargetInfoBuffsX 0
/option cuiTargetInfoBuffsY -10
/option cuiTargetInfoBuffsR 0
/option cuiTargetInfoBuffsS 75

/option cuiTargetInfoStatesX 0
/option cuiTargetInfoStatesY 20
/option cuiTargetInfoStatesR 0

/option cuiTargetInfoResourcesX -285
/option cuiTargetInfoResourcesY 32
/option cuiTargetInfoResourcesR 0
/option cuiTargetInfoResourcesS 85

/option cuiPlayerCastBarX 625
/option cuiPlayerCastBarY 965
/option cuiPlayerCastBarR 0

/option cuiTargetCastBarX 1140
/option cuiTargetCastBarY 965
/option cuiTargetCastBarR 0

/option cuiDodgeBarX 880
/option cuiDodgeBarY 890
/option cuiDodgeBarR 0

/reloadui
Last edited by Devla : 07-25-2012 at 03:03 PM.
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Unread 07-25-2012, 04:49 PM  
Dave
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I didn't know about auto_login, thanks a lot. Will be much easier than converting to XML.

I added your script and screenshot to the description, I hope you don't mind.
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Unread 07-25-2012, 11:31 PM  
peitschi

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Hello, i am a absolut neebie about scripts etc but i like you ui :-)
is it possible to post a script where the actionbar is on the same postion like the original but with your custom style ?
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Unread 07-26-2012, 05:02 AM  
Dave
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You could try this version for now: http://forums.thesecretworld.com/sho...81#post1282181
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Unread 07-26-2012, 12:13 PM  
Hammerbeard
 
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A little clearer explanation on installing this would be great. It seems like an awesome addon but I just can't get it to work. Maybe a readme file in the download. I tried copying the code from the example shown but the only thing that moved was mt resource bar.
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Unread 07-26-2012, 01:58 PM  
Dave
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I've updated the description to add:
To install, put 'PrecompiledClasses.swf' into '....\The Secret World\Data\Gui\Customized\Flash'
and
Scripts go in '....\The Secret World\Scripts' and you run scripts using /[scriptname] (including extension)

Hope this helps.
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Unread 07-26-2012, 02:50 PM  
Hammerbeard
 
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Thanks.
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Unread 07-26-2012, 03:03 PM  
pinstripesc
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Just testing it out now and getting some fun stuff going. I've noticed that I've lost my icon reflections on the abilities at the bottom (by default), not sure if that was due to this or not.

I set mine up via messing with a script - I'm wondering what the significance of the added lines in the XML is, is that helping it to save positions? They're all set to 0.
Last edited by pinstripesc : 07-26-2012 at 03:59 PM.
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Unread 07-26-2012, 03:09 PM  
Dave
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It is intended, as it only looks good when the ability bar is near the bottom.
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Unread 07-26-2012, 03:15 PM  
Devla
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The ability bar mirror pops up sometimes when changing decks. Usually a /reloadui makes it go away.
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