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Updated:11-13-2013 04:55 PM
Created:07-11-2012 03:07 PM
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Deck Manager  Popular! (More than 5000 hits)
Version: 1.3.0: Pre-release 16
by: Viper [More]
Make sure to read the included readme.txt file on how to update this add-on with the 1.1 patch!

Tired of Gear Manager bugging out? Being limited to very few slots for storing builds? Being forced to also store gear layout even though you use the same gear for multiple decks?

Well, here's the solution: Deck Manager.

Plain and simple it will allow you to save your own custom decks containing only your active and passive abilities. And there's no limit to how many you can create.

Simply click the icon which sort of looks like some cards (not really, I will improve it) to the left of the compass and it will open up. The rest should make sense.
Version 1.3.0: Pre-release 16
  • Added preliminary support for augments.
  • Fixed an issue with loading decks while some abilities were on cooldown.

Version 1.3.0: Pre-release 15
  • Added flame thrower.

Version 1.3.0: Pre-release 14
Please read all pre-release update notes as they contain important information about all the changes.
  • Added support for the whip aux weapon.
  • The group dropdown now works properly in the "Save New Deck" and "Import Deck" windows.
  • Icon (when not using Topbar Information Overload) should no longer disappear in some cases.

Version 1.3.0: Pre-release 13
  • Collapsed groups now show the correct deck count when searching.
  • You can no longer make enter mess up the search field.
  • “Remove From Group” added to the group popup menu.
  • The currently selected group for the deck is now highlighted in the group popup menu.
  • The group popup will also highlight the selected deck.
  • Only one popup menu should be visible at a time now.
  • Group dropdown added to the save/edit and import deck dialogs.
  • Favourite popup menu now lists 24 decks before adding a scrollbar (this will become an option later on).
  • Fixed issue when saving new decks with no alias during the same session.
  • Some corrections done to the data set to make sure everything is in order.

Version 1.3.0: Pre-release 12
Some things worth noting:
  • The backup/restore functionality has not been updated to include groups and deck aliases. Weapon ID’s aren’t saved either, however these will get generated automatically when you restore a backup and reload the UI (meaning if you’ve switched the weapon order that will have to be re-done).
  • Group functionality is missing from the add/edit dialog, so the only way to deal with groups right now is through Shift + right click on the decks.
  • You can’t remove a deck from a group currently.
  • Make sure you install the new script file if you want to use the slash command (remember this can now be used to switch decks).
  • There might be a quirk with the “check if your deck matches current equipped abilities” where it sometimes gets confused. I didn’t get a chance to track that down yet.

How to use some of the new things:
  • Assigning groups is done through Shift + right-clicking a deck.
  • Groups can be edited by right-clicking them (the two default groups (“Unassigned” and “Quick Save Decks” can not though).
  • Shift + your Ability Wheel hotkey will open/close Deck Manager.
  • Ctrl + your Ability Wheel hotkey will open the favourites popup menu at your mouse cursor location.
  • Right-clicking the Deck Manager icon will open the favourites popup menu.
  • Shift + right-clicking the Deck Manager icon will open the deck popup menu (same as right-clicking it in the list).
  • Ctrl + right-clicking the Deck Manager icon will clear the template, if you’ve set one through Deck Manager (this needs to be done to be able to go back to the TSW deck templates).
  • Ctrl + right-clicking a deck in the list will switch the order of the first two weapons as shown in the list.
  • Favouriting a deck is done by clicking the star icon at the far right in the list for the deck. Same is done to un-favourite it.
  • The /vdm slash command can open/close Deck Manager, or if followed by a valid deck ID or alias it will load that deck.
  • Both deck aliases and searching is not case sensitive.
  • Holding down Shift while loading/saving/updating a deck will omit aux weapons from the action – this works everywhere (although I have not fully tested it on everything yet).

This list shows all the changes that has happened since 1.2.4 up to pre-release version 12.
Fixes
  • Fixed an import issue.
  • Fixed a few window size quirks – should make more sense/work better now.
  • Fixed issue with recognizing the Chainsaw.
  • Fixed some errors with data handling and the undo stack.
  • Fixed a conversion error when updating from the old data format.
  • Fixed issue with changing characters and not getting proper data loaded.
  • Fixed issue with long lists and the deck list window resetting its position.
  • The Missing Abilities window no longer has aspirations to grow bigger.

Changes
  • Changed icon to be free-floating (can be moved and scaled) for users not using Topbar Information Overload.
  • Corrected typo in “Assault Rifles” in Missing Abilities window.
  • Changed “Swords” to “Blades” in Missing Abilities window.
  • Changed “Blood” to “Blood Magic” in Missing Abilities window.
  • Popup menus will not render outside the screen.
  • Reduced the overall size of the popup menu for decks.
  • Increased undo stack size.
  • Removed “Cancel” buttons from the Save/Edit and Import Deck windows. They were redundant (you can close with Esc or the close button) and I needed the space. The button in the Import Deck window is now for previewing the deck.
  • Increased comment size to 800 characters.
  • Changed all textfield behaviour in the different dialog windows to overall act better.
  • Removed some character restrictions in the input fields.
  • Changed rename to open a dialog box instead of doing it inline in the list. This was basically done to save me a lot of headache with the inline renaming caused by filtering and what not.

New stuff
  • Added a new right-click popup menu for the icon allowing you to quickly save a new deck and change to favourited decks. The “Quick Save New Deck” option will save your current ability setup to a special group with default values for later editing.
  • You can open/close the favourites popup menu by holding down Ctrl while using the Ability Wheel hotkey – it will open at the location of your mouse cursor.
  • You can click abilities in the Missing Abilities window to open the Ability Wheel and go to that ability.
  • You can set decks as templates within the Ability Wheel (like the normal game template decks you can gather). Ctrl + right-click the icon to remove the template again.
  • You can preview a deck when doing an import and it will show up in the Ability Wheel like a template.
    Shows your currently equipped deck in the deck list, favourite popup menu and icon tooltip. In the lists it’s shown by a yellow highlight.
  • You can open the popup menu for your currently equipped deck by Shift + right-clicking the icon.
  • You can now open/close the Deck Manager window by holding down Shift while using the Ability Wheel hotkey.
  • Missing Abilities now also shows aux abilities.
  • Checks for abilities on cooldown and will not change deck if there’s abilities on cooldown. If the ability/abilities on cooldown are in the same bar position(s) as the deck you’re loading it will however load the deck as Deck Manager recognizes that they don’t need to be changed.
  • Shows the weapons required by the deck in the deck list.
  • You can flip the order of the first two weapons by Ctrl + right-clicking in the deck in the deck list.
  • You can now filter decks based on their weapons.
  • Two filtering modes available for the weapon filter.
  • You can favourite decks which will then show up in the new icon popup menu for quick access. Just mark it with a star and it’s favourited.
  • Added copy feature to the popup menu for decks.
  • You can do a text search in the deck list (not case sensitive). Press Alt (don’t hold it down) to focus the search field.
  • You can load decks by using the /vdm slash command followed by the deck ID or your own alias (not case sensitive) for the deck.
  • Warning when changing deck and you don’t have the correct weapons equipped. A second check is performed 12 seconds after you load the deck.
  • - Check if deck matches current abilities. Shows a message in the tooltip and the active deck gets a redish background bar instead of yellow in the deck list and popup menu if it doesn’t match.
  • - Holding down Shift while loading, updating, saving or importing will not load/update/save aux abilities.

Version 1.2.3
  • Added support for the new Quantum Brace weapon introduced in 1.5.

Version 1.2.3
  • Fixed (hopefully!) the issue some were having with windows not getting created properly without reloading the UI first. Please report back if you had this issue and it's fixed so I can make the appropriate changes to my other add-ons, thank you. :)
  • Window will no longer grow on its own and can't get bigger than the screen resolution (well it can, it will just get its size reset the next time its opened).
  • New backup/restore feature (where the disabled options button used to be). This will allow you to get a complete chunk of text for all your decks, to store in a document on your computer, in case the preferences gets reset and you lose your decks. There's no real checks in the restore function, but you can't do a restore unless you actually haven't got any decks (just a slight precausion).
  • And added the chainsaw.

Version 1.2.2
  • Fixed the error that caused the missing aux weapon to show for builds without any aux abilities in them.

Version 1.2.1
  • Fixed so "Edit" no longer saves the abilities as well, but only name and comment.
  • Fixed keyboard input getting messed up after having opened windows with input fields in them (seems to be a problem with the CLIK controls which apparently sort of stay active despite not being so). Reverted to normal input fields - might make my own later.
  • Fixed "Edit" not getting into the undo stack.

Version 1.2.0
  • Entirely new UI - it now fits with the TSW UI.
  • You need to double-click a deck in the list to load it now.
  • Added a context menu for decks by pressing right mouse button on a deck in the list.
  • Window is now resizable, remembers its position and has a scrollbar.
  • The list sorts alphabetically now.
  • Undo button added to allow you to undo different actions.
  • It's now possible to update a deck's abilities with your current ones.
  • Added ability to add comments for decks. These will show up in tooltips when hovering over a deck in the list.
  • Shows FIFO status messages about what's going on.
  • It will no longer try to equip abilities you don't have. Instead a window is shown with a list of the abilities you're missing when you load it.
  • Works with patch 1.2 and Auxiliary weapon abilities.
  • When patch 1.2 hits it will still be able to import pre-1.2 decks.
  • Entirely new data structure for storing the decks which is ready for the coming features I plan on adding. Your old decks are converted automatically to this new data structure.

Version 1.1.2
  • Should hopefully better hook onto the compass now.
  • Now suports the Topbar Information Overload Add-on Manager.
  • New icon!!! ;)
Please note: If you use this together with the new Add-on Manager in Topbar Information Overload you will have to slot the icon into position before it shows up. You do this through the Add-on Manager by Shift + clicking Deck Manager in the list and assigning it a slot.

Version 1.1.1
  • Updated for patch 1.1 - read the readme.txt for important information on how to install as it now uses a new structure.
  • Possible to open the settings window using the /vdm slash command (assuming you also install the script - check the readme.txt).
  • Icon now waits for the compass to show up before trying to hook itself to it, which should solve icons hiding under the Menu button.

Version 1.1.0
  • Delete decks.
  • Rename decks.
  • Import and export decks.
  • Replaced "Cancel" buttons with a close button in the upper right corner of the windows.
  • Shift + click on a build will instantly load it, otherwise the options window gets displayed.
Archived Files (11)
File Name
Version
Size
Author
Date
1.3.0: Pre-rele
148kB
Viper
07-08-2013 07:59 AM
1.3.0: Pre-rele
148kB
Viper
03-15-2013 08:45 AM
1.2.4
92kB
Viper
12-15-2012 10:37 AM
1.2.3
92kB
Viper
12-07-2012 03:16 PM
1.2.2
90kB
Viper
09-23-2012 11:53 AM
1.2.1
90kB
Viper
08-27-2012 09:27 AM
1.2.0
93kB
Viper
08-25-2012 04:16 PM
1.1.2
76kB
Viper
08-08-2012 02:37 PM
1.1.1
76kB
Viper
07-31-2012 10:11 AM
1.1.0
75kB
Viper
07-12-2012 11:09 AM
1.0.0
73kB
Viper
07-11-2012 03:07 PM


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Unread 08-07-2012, 07:09 PM  
Viper
 
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Re: Scroll Bar?

Quote:
Originally Posted by Nazaryx
Would it be possible to add a scroll bar to the deck manager? I'm running into an issue where I cant save any more decks because the final deck is overlapping the save and import buttons at the bottom.
The interface was quickly thrown together, but in the overhaul I'll be doing soon all of those things will be addressed and you'll have a nice and functional interface as well.
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Unread 08-07-2012, 07:08 PM  
Viper
 
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Quote:
Originally Posted by born2slip
Is it possible to make loading decks by double clicking in menu?
It's possible that will happen in the overhaul that's upcoming.
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Unread 08-07-2012, 07:08 PM  
Viper
 
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Re: Unable to use

Quote:
Originally Posted by Beedevil
After the 1.1 update, I cannot get this to work. I followed the directions and placed the .xml and .swf files in the \customized\flash folder. I also placed the script in the \scripts folder.

The icon no longer shows up on my top bar and when I type in /vdm all I get is "Changed variable <Viper_DeckManager_SlashCommandHandler> from <false> to <true>.

Can you tell me what I am doing wrong here?

Thanks!
You need to have the Viper_DeckManager directory in \Customized\Flash\
If you move the .swf and .xml files outside of that and into \Customized\Flash\ it won't work. The .swf and .xml files should stay within \Customized\Flash\Viper_DeckManager\
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Unread 08-07-2012, 05:01 PM  
Grimicus

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Nice Addon

Hey Viper, I've been using this addon for a few weeks and I'm pretty happy with it. I figured I'd throw a few quality of life things in here other people haven't mentioned in case you can get to them (assuming you haven't already thought of them )

- fast switch: rather than click, dialog opens and then click load, right click in the main list just swap and then close the list dialog.
- non-editable name: sometimes I accidentally erase the name of my saved deck because I accidentally hit a key with the deck window open, could this be locked unless I explicitly want to rename? Usually I am click 'rename' to resave my current deck back into that slot. (this should be separate, replace button?)

Look forward to your revamp!
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Unread 08-06-2012, 08:48 PM  
Nazaryx

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Scroll Bar?

Would it be possible to add a scroll bar to the deck manager? I'm running into an issue where I cant save any more decks because the final deck is overlapping the save and import buttons at the bottom.
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Unread 08-05-2012, 01:51 PM  
born2slip

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Is it possible to make loading decks by double clicking in menu?
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Unread 08-05-2012, 11:03 AM  
Beedevil

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Unable to use

After the 1.1 update, I cannot get this to work. I followed the directions and placed the .xml and .swf files in the \customized\flash folder. I also placed the script in the \scripts folder.

The icon no longer shows up on my top bar and when I type in /vdm all I get is "Changed variable <Viper_DeckManager_SlashCommandHandler> from <false> to <true>.

Can you tell me what I am doing wrong here?

Thanks!
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Unread 08-03-2012, 06:34 PM  
Viper
 
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Quote:
Originally Posted by Raynesis
Deck Manager no longer shows up after I decided to restart my client yesterday.
Have you tried using the /vdm command to bring it up? Make sure to have installed the "vdm" script file correctly into \The Secret World\Scripts\ for that to be possible.

If that doesn't work either it's likely some XML/location issue where it doesn't get loaded because the files aren't located as per the readme.txt (or left-over XML entries from \Customized\ are present).
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Unread 08-03-2012, 06:32 PM  
Viper
 
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Quote:
Originally Posted by Aalwein
Feature request: re-orderable list! I'd like to be able to drag builds up and down the list to reorder it. I've racked up quite a few decks from testing decks and multiple roles.
The huge overhaul of DM will probably not include manual sorting, instead you will have the ability to create categories for decks and various other things that will help sort/locate decks. It will be a top priority to make DM much easier to deal with in terms of usability.
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Unread 08-03-2012, 06:31 PM  
Viper
 
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Quote:
Originally Posted by morevit
I've run into an annoying and all too reproducible bug. I'm not sure if it's in Deck Manager or in the TSW Client. My current character is a Templar so I put together all of the Illuminati decks using http://www.drakkashi.com and imported them into Deck Manager. I can load them fine but when I try to reload my regular solo build I'm told that I already have an elite passive slotted. The only way to fix this is to relog.

I believe the issue is that I have not yet purchased the elite passive in the Illuminati deck that I'm loading. Deck manager appears to leave the slot empty as expected but as stated above I am unable to put any other elite passive into the slot afterwards.
The new version will contain safeguards to check for these things, so it should be a non-issue once the major rework of DM hits.
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Unread 08-02-2012, 09:04 PM  
Raynesis

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Deck Manager no longer shows up after I decided to restart my client yesterday.
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Unread 08-01-2012, 07:57 PM  
Aalwein
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Feature request: re-orderable list! I'd like to be able to drag builds up and down the list to reorder it. I've racked up quite a few decks from testing decks and multiple roles.
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Unread 08-01-2012, 07:32 PM  
morevit

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I've run into an annoying and all too reproducible bug. I'm not sure if it's in Deck Manager or in the TSW Client. My current character is a Templar so I put together all of the Illuminati decks using http://www.drakkashi.com and imported them into Deck Manager. I can load them fine but when I try to reload my regular solo build I'm told that I already have an elite passive slotted. The only way to fix this is to relog.

I believe the issue is that I have not yet purchased the elite passive in the Illuminati deck that I'm loading. Deck manager appears to leave the slot empty as expected but as stated above I am unable to put any other elite passive into the slot afterwards.
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Unread 07-30-2012, 05:53 PM  
Viper
 
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Quote:
Originally Posted by Qwynn
Had a rather strange occurrence today Viper, and was wondering if you could shed some light on it.

When I logged in today, without changing any settings or mods or what not, I found that the Deck Manager icon had just randomly disappeared.

Not only that, but the Castbar Relocator icon had been moved from it's default position by the compass to being right beside the MENU text and overlapping the MENU's default icon on the left.

I checked to make sure the XML files were still correct, they were. Then attempted to remove and reinstall all my addons, no luck.

Not sure what's going on, but it's really boggling my mind.

Edit: After some testing, I found that the icon is still there, just now overlapped with the MENU icon and the castbar icon, all in one giant, overlapping pile.

I have no idea what's happened.
Yeah, I'm hearing quite a lot of this. My assumption is that it happens because my add-on gets loaded before the compass (for some reason) and then they of course can't hook to the compass as it doesn't exist yet.

I will however fix this in an entirely better way, possibly tomorrow - but let's see.
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Unread 07-29-2012, 08:21 PM  
Qwynn
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Had a rather strange occurrence today Viper, and was wondering if you could shed some light on it.

When I logged in today, without changing any settings or mods or what not, I found that the Deck Manager icon had just randomly disappeared.

Not only that, but the Castbar Relocator icon had been moved from it's default position by the compass to being right beside the MENU text and overlapping the MENU's default icon on the left.

I checked to make sure the XML files were still correct, they were. Then attempted to remove and reinstall all my addons, no luck.

Not sure what's going on, but it's really boggling my mind.

Edit: After some testing, I found that the icon is still there, just now overlapped with the MENU icon and the castbar icon, all in one giant, overlapping pile.

I have no idea what's happened.
Last edited by : 07-29-2012 at 09:20 PM.
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