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Updated:11-13-2013 04:55 PM
Created:07-11-2012 03:07 PM
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Deck Manager  Popular! (More than 5000 hits)
Version: 1.3.0: Pre-release 16
by: Viper [More]
Make sure to read the included readme.txt file on how to update this add-on with the 1.1 patch!

Tired of Gear Manager bugging out? Being limited to very few slots for storing builds? Being forced to also store gear layout even though you use the same gear for multiple decks?

Well, here's the solution: Deck Manager.

Plain and simple it will allow you to save your own custom decks containing only your active and passive abilities. And there's no limit to how many you can create.

Simply click the icon which sort of looks like some cards (not really, I will improve it) to the left of the compass and it will open up. The rest should make sense.
Version 1.3.0: Pre-release 16
  • Added preliminary support for augments.
  • Fixed an issue with loading decks while some abilities were on cooldown.

Version 1.3.0: Pre-release 15
  • Added flame thrower.

Version 1.3.0: Pre-release 14
Please read all pre-release update notes as they contain important information about all the changes.
  • Added support for the whip aux weapon.
  • The group dropdown now works properly in the "Save New Deck" and "Import Deck" windows.
  • Icon (when not using Topbar Information Overload) should no longer disappear in some cases.

Version 1.3.0: Pre-release 13
  • Collapsed groups now show the correct deck count when searching.
  • You can no longer make enter mess up the search field.
  • “Remove From Group” added to the group popup menu.
  • The currently selected group for the deck is now highlighted in the group popup menu.
  • The group popup will also highlight the selected deck.
  • Only one popup menu should be visible at a time now.
  • Group dropdown added to the save/edit and import deck dialogs.
  • Favourite popup menu now lists 24 decks before adding a scrollbar (this will become an option later on).
  • Fixed issue when saving new decks with no alias during the same session.
  • Some corrections done to the data set to make sure everything is in order.

Version 1.3.0: Pre-release 12
Some things worth noting:
  • The backup/restore functionality has not been updated to include groups and deck aliases. Weapon ID’s aren’t saved either, however these will get generated automatically when you restore a backup and reload the UI (meaning if you’ve switched the weapon order that will have to be re-done).
  • Group functionality is missing from the add/edit dialog, so the only way to deal with groups right now is through Shift + right click on the decks.
  • You can’t remove a deck from a group currently.
  • Make sure you install the new script file if you want to use the slash command (remember this can now be used to switch decks).
  • There might be a quirk with the “check if your deck matches current equipped abilities” where it sometimes gets confused. I didn’t get a chance to track that down yet.

How to use some of the new things:
  • Assigning groups is done through Shift + right-clicking a deck.
  • Groups can be edited by right-clicking them (the two default groups (“Unassigned” and “Quick Save Decks” can not though).
  • Shift + your Ability Wheel hotkey will open/close Deck Manager.
  • Ctrl + your Ability Wheel hotkey will open the favourites popup menu at your mouse cursor location.
  • Right-clicking the Deck Manager icon will open the favourites popup menu.
  • Shift + right-clicking the Deck Manager icon will open the deck popup menu (same as right-clicking it in the list).
  • Ctrl + right-clicking the Deck Manager icon will clear the template, if you’ve set one through Deck Manager (this needs to be done to be able to go back to the TSW deck templates).
  • Ctrl + right-clicking a deck in the list will switch the order of the first two weapons as shown in the list.
  • Favouriting a deck is done by clicking the star icon at the far right in the list for the deck. Same is done to un-favourite it.
  • The /vdm slash command can open/close Deck Manager, or if followed by a valid deck ID or alias it will load that deck.
  • Both deck aliases and searching is not case sensitive.
  • Holding down Shift while loading/saving/updating a deck will omit aux weapons from the action – this works everywhere (although I have not fully tested it on everything yet).

This list shows all the changes that has happened since 1.2.4 up to pre-release version 12.
Fixes
  • Fixed an import issue.
  • Fixed a few window size quirks – should make more sense/work better now.
  • Fixed issue with recognizing the Chainsaw.
  • Fixed some errors with data handling and the undo stack.
  • Fixed a conversion error when updating from the old data format.
  • Fixed issue with changing characters and not getting proper data loaded.
  • Fixed issue with long lists and the deck list window resetting its position.
  • The Missing Abilities window no longer has aspirations to grow bigger.

Changes
  • Changed icon to be free-floating (can be moved and scaled) for users not using Topbar Information Overload.
  • Corrected typo in “Assault Rifles” in Missing Abilities window.
  • Changed “Swords” to “Blades” in Missing Abilities window.
  • Changed “Blood” to “Blood Magic” in Missing Abilities window.
  • Popup menus will not render outside the screen.
  • Reduced the overall size of the popup menu for decks.
  • Increased undo stack size.
  • Removed “Cancel” buttons from the Save/Edit and Import Deck windows. They were redundant (you can close with Esc or the close button) and I needed the space. The button in the Import Deck window is now for previewing the deck.
  • Increased comment size to 800 characters.
  • Changed all textfield behaviour in the different dialog windows to overall act better.
  • Removed some character restrictions in the input fields.
  • Changed rename to open a dialog box instead of doing it inline in the list. This was basically done to save me a lot of headache with the inline renaming caused by filtering and what not.

New stuff
  • Added a new right-click popup menu for the icon allowing you to quickly save a new deck and change to favourited decks. The “Quick Save New Deck” option will save your current ability setup to a special group with default values for later editing.
  • You can open/close the favourites popup menu by holding down Ctrl while using the Ability Wheel hotkey – it will open at the location of your mouse cursor.
  • You can click abilities in the Missing Abilities window to open the Ability Wheel and go to that ability.
  • You can set decks as templates within the Ability Wheel (like the normal game template decks you can gather). Ctrl + right-click the icon to remove the template again.
  • You can preview a deck when doing an import and it will show up in the Ability Wheel like a template.
    Shows your currently equipped deck in the deck list, favourite popup menu and icon tooltip. In the lists it’s shown by a yellow highlight.
  • You can open the popup menu for your currently equipped deck by Shift + right-clicking the icon.
  • You can now open/close the Deck Manager window by holding down Shift while using the Ability Wheel hotkey.
  • Missing Abilities now also shows aux abilities.
  • Checks for abilities on cooldown and will not change deck if there’s abilities on cooldown. If the ability/abilities on cooldown are in the same bar position(s) as the deck you’re loading it will however load the deck as Deck Manager recognizes that they don’t need to be changed.
  • Shows the weapons required by the deck in the deck list.
  • You can flip the order of the first two weapons by Ctrl + right-clicking in the deck in the deck list.
  • You can now filter decks based on their weapons.
  • Two filtering modes available for the weapon filter.
  • You can favourite decks which will then show up in the new icon popup menu for quick access. Just mark it with a star and it’s favourited.
  • Added copy feature to the popup menu for decks.
  • You can do a text search in the deck list (not case sensitive). Press Alt (don’t hold it down) to focus the search field.
  • You can load decks by using the /vdm slash command followed by the deck ID or your own alias (not case sensitive) for the deck.
  • Warning when changing deck and you don’t have the correct weapons equipped. A second check is performed 12 seconds after you load the deck.
  • - Check if deck matches current abilities. Shows a message in the tooltip and the active deck gets a redish background bar instead of yellow in the deck list and popup menu if it doesn’t match.
  • - Holding down Shift while loading, updating, saving or importing will not load/update/save aux abilities.

Version 1.2.3
  • Added support for the new Quantum Brace weapon introduced in 1.5.

Version 1.2.3
  • Fixed (hopefully!) the issue some were having with windows not getting created properly without reloading the UI first. Please report back if you had this issue and it's fixed so I can make the appropriate changes to my other add-ons, thank you. :)
  • Window will no longer grow on its own and can't get bigger than the screen resolution (well it can, it will just get its size reset the next time its opened).
  • New backup/restore feature (where the disabled options button used to be). This will allow you to get a complete chunk of text for all your decks, to store in a document on your computer, in case the preferences gets reset and you lose your decks. There's no real checks in the restore function, but you can't do a restore unless you actually haven't got any decks (just a slight precausion).
  • And added the chainsaw.

Version 1.2.2
  • Fixed the error that caused the missing aux weapon to show for builds without any aux abilities in them.

Version 1.2.1
  • Fixed so "Edit" no longer saves the abilities as well, but only name and comment.
  • Fixed keyboard input getting messed up after having opened windows with input fields in them (seems to be a problem with the CLIK controls which apparently sort of stay active despite not being so). Reverted to normal input fields - might make my own later.
  • Fixed "Edit" not getting into the undo stack.

Version 1.2.0
  • Entirely new UI - it now fits with the TSW UI.
  • You need to double-click a deck in the list to load it now.
  • Added a context menu for decks by pressing right mouse button on a deck in the list.
  • Window is now resizable, remembers its position and has a scrollbar.
  • The list sorts alphabetically now.
  • Undo button added to allow you to undo different actions.
  • It's now possible to update a deck's abilities with your current ones.
  • Added ability to add comments for decks. These will show up in tooltips when hovering over a deck in the list.
  • Shows FIFO status messages about what's going on.
  • It will no longer try to equip abilities you don't have. Instead a window is shown with a list of the abilities you're missing when you load it.
  • Works with patch 1.2 and Auxiliary weapon abilities.
  • When patch 1.2 hits it will still be able to import pre-1.2 decks.
  • Entirely new data structure for storing the decks which is ready for the coming features I plan on adding. Your old decks are converted automatically to this new data structure.

Version 1.1.2
  • Should hopefully better hook onto the compass now.
  • Now suports the Topbar Information Overload Add-on Manager.
  • New icon!!! ;)
Please note: If you use this together with the new Add-on Manager in Topbar Information Overload you will have to slot the icon into position before it shows up. You do this through the Add-on Manager by Shift + clicking Deck Manager in the list and assigning it a slot.

Version 1.1.1
  • Updated for patch 1.1 - read the readme.txt for important information on how to install as it now uses a new structure.
  • Possible to open the settings window using the /vdm slash command (assuming you also install the script - check the readme.txt).
  • Icon now waits for the compass to show up before trying to hook itself to it, which should solve icons hiding under the Menu button.

Version 1.1.0
  • Delete decks.
  • Rename decks.
  • Import and export decks.
  • Replaced "Cancel" buttons with a close button in the upper right corner of the windows.
  • Shift + click on a build will instantly load it, otherwise the options window gets displayed.
Archived Files (11)
File Name
Version
Size
Author
Date
1.3.0: Pre-rele
148kB
Viper
07-08-2013 07:59 AM
1.3.0: Pre-rele
148kB
Viper
03-15-2013 08:45 AM
1.2.4
92kB
Viper
12-15-2012 10:37 AM
1.2.3
92kB
Viper
12-07-2012 03:16 PM
1.2.2
90kB
Viper
09-23-2012 11:53 AM
1.2.1
90kB
Viper
08-27-2012 09:27 AM
1.2.0
93kB
Viper
08-25-2012 04:16 PM
1.1.2
76kB
Viper
08-08-2012 02:37 PM
1.1.1
76kB
Viper
07-31-2012 10:11 AM
1.1.0
75kB
Viper
07-12-2012 11:09 AM
1.0.0
73kB
Viper
07-11-2012 03:07 PM


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Unread 08-21-2012, 01:39 PM  
Sorekill

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Hi viper,

Love this addon and just wondering if it is possible to alphabetize the list for the builds or a way we can click a option to put them in a designated grouping? Right now I have like 25 decks and was looking for a way to manage what is what easier. If not no biggie I still love this addon
For example:

Dps - Build1
Dps - Build2
Solo - build1
Solo - build2
Sup - Build1
Sup - Build2
Tank - Build1
Tank - Build2
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Unread 08-20-2012, 11:57 AM  
Elise
 
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Hey Viper. I logged into a friends account to look at something for them, and when I logged back into mine all my decks have gone. Is there any way to get them back?
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Unread 08-16-2012, 10:15 PM  
heinywb

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possible bug

i noticed that if i import a build that contains an elite passive that i havent unlocked yet and i load that build, i get the error "you have already equipped 1 elite passive ability" when switching back to a build that contains an elite passive that i have unlocked and the spot for that elite passive is blank. i cant manually add an elite passive at this point either. i tried adding all non elite passives to clear out the error then adding an elite passive back manually, no go. tried loading a build with an elite passive that i have unlocked, no go. there seems to be a stuck elite passive that cant be removed when loading a build containing an elite passive that you havent unlocked yet. restarting the game corrects the issue.
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Unread 08-15-2012, 04:37 PM  
Viper
 
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Re: No icon ... help :(

Quote:
Originally Posted by runelynx
Installing exactly as per the instructions results in no icon at the top of the screen. If I use /vdm then I get a reply that says something about <false> to <true> and vice versa.

What am i doing wrong? I have no addon manager in my menu... :-/
Have you made sure to clean out any old XML entries from \Customized\? If there's still XML files there you need to remove entries related to VDM from there as well, otherwise it will not work.

Add-on Manager is only available with Topbar Information Overload.
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Unread 08-15-2012, 04:34 PM  
Viper
 
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Quote:
Originally Posted by snap
Yes i have deinstall customui , same Problem. Some of my Cabalmembers have the same problem. We have the German Client , could this be the Problem.
I don't see that the German client should be a problem. The code doesn't change language, so yeah.

But very odd... Can you give me some more detailed information? Is it happening with all decks or only some decks? And if so could you possibly export a faulty deck to me so I can check?
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Unread 08-12-2012, 12:08 AM  
runelynx

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No icon ... help :(

Installing exactly as per the instructions results in no icon at the top of the screen. If I use /vdm then I get a reply that says something about <false> to <true> and vice versa.

What am i doing wrong? I have no addon manager in my menu... :-/
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Unread 08-09-2012, 02:09 PM  
snap

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Yes i have deinstall customui , same Problem. Some of my Cabalmembers have the same problem. We have the German Client , could this be the Problem.


Snap
Last edited by snap : 08-09-2012 at 05:13 PM.
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Unread 08-09-2012, 08:36 AM  
Viper
 
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Quote:
Originally Posted by snap
No , i have all Abilities i wantto load. The same problem as in customUI.
Everytime when i died or go in Instance i have Black buttons under my Action Buttons. The Author of the Addon has fix this.
Here i have the same problem. Everytime i load a deck (i have all Abilities) i become Black buttons under my Action Buttons. it looks like a clone of the Action Buttons , when i change the Transperence of the Action buttons , the Black buttons are the same like the ActionButtons. i have than a clone of the Action button.
i have no Blank Abilities Slots , the Black Buttons are under my Abilities Slots.
Have you tried this without using Custom UI? It sounds to me that there's something fishy going on.

When you load a deck with Deck Manager it will first unequip all abilities and then equip the ones you loaded. If they start turning black instead of just blank then it's out of my hands, as I do nothing that could directly cause this. I just unequip and equip with functions used by Funcom.
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Unread 08-09-2012, 07:05 AM  
snap

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No , i have all Abilities i wantto load. The same problem as in customUI.
Everytime when i died or go in Instance i have Black buttons under my Action Buttons. The Author of the Addon has fix this.
Here i have the same problem. Everytime i load a deck (i have all Abilities) i become Black buttons under my Action Buttons. it looks like a clone of the Action Buttons , when i change the Transperence of the Action buttons , the Black buttons are the same like the ActionButtons. i have than a clone of the Action button.
i have no Blank Abilities Slots , the Black Buttons are under my Abilities Slots.


MFG snap
Last edited by snap : 08-09-2012 at 07:06 AM.
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Unread 08-08-2012, 06:39 PM  
Viper
 
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Quote:
Originally Posted by snap
Hello , great Addon , but always when i load a Deck i have black Buttons under my Action Buttons. Then only a reloadui helps me.
Do you have an Idea what that can be or how i can fix it?
The reasons I know of blank ability slots are if you try to load a deck with an epic ability you don't have or just plain abilities you don't have - that will leave them blank.

If you see it outside of this I would very much like to know more about what you are experiencing to try and solve it.
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Unread 08-08-2012, 06:36 PM  
Viper
 
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Yeah, sorry - I completely forgot to mention that you would have to assign it a slot before it shows up... I guess I could have done some auto-populate thing, but the issue never occoured to me...

But yeah, just assing it a slot and you're good to go! =)
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Unread 08-08-2012, 06:14 PM  
Devla
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Also had the no icon issue, but read your reply on the official forums.

Shift+Click the name of an add-on in the add-on manager to add it to the topbar.

Thanks!
Last edited by Devla : 08-08-2012 at 06:18 PM.
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Unread 08-08-2012, 04:41 PM  
Tachy
 
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No button after update

I installed the new versions of top bar and deck manager and now there's no button for deck manager next to the compass

The game was not running.

I deleted the files for TIO v1.1.4 then installed v2.0.0
(both the folder and the swf file in flash)

I deleted the files for Deck manager v1.1.1 then installed v1.1.2.

I can access deck manager through menu > addon manager and it works fine.
Last edited by Tachy : 08-08-2012 at 05:40 PM.
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Unread 08-08-2012, 01:30 PM  
snap

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Hello , great Addon , but always when i load a Deck i have black Buttons under my Action Buttons. Then only a reloadui helps me.
Do you have an Idea what that can be or how i can fix it?


MFG Snap
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Unread 08-07-2012, 07:10 PM  
Viper
 
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Re: Nice Addon

Quote:
Originally Posted by Grimicus
Hey Viper, I've been using this addon for a few weeks and I'm pretty happy with it. I figured I'd throw a few quality of life things in here other people haven't mentioned in case you can get to them (assuming you haven't already thought of them )

- fast switch: rather than click, dialog opens and then click load, right click in the main list just swap and then close the list dialog.
- non-editable name: sometimes I accidentally erase the name of my saved deck because I accidentally hit a key with the deck window open, could this be locked unless I explicitly want to rename? Usually I am click 'rename' to resave my current deck back into that slot. (this should be separate, replace button?)

Look forward to your revamp!
All of this is things that will get sorted in the overhaul, so be patient for a bit and it'll all be dealt with. =)
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