Class GUI.Dialogue.DialogueWindow

Method Index

new DialogueWindow()
AnimateSelector(), CheckOpenDialogue(), CleanDialogue(), CloseDialogue(), configUI(), DrawMissions(), EndConversation(), GetVoiceEntry(), IsMissionOpen(), onEnterFrame(), onUnload(), OpenDialogue(), QuestCompare(), RedrawMissions(), SetQuestions(), SetTopicDepths(), SlotMissionCompleted(), SlotMissionIconClicked(), SlotQuestAvailable(), SlotQuestCooldownChanged(), SlotQuestEvent(), SlotStatUpdated(), SlotTaskAdded(), SlotTierCompleted(), SlotTierRemoved(), SlotToggleCombat(), SlotVoiceAborted(), SlotVoiceFinished(), SlotVoiceStarted()

Constructor Detail

DialogueWindow

function DialogueWindow()

Method Detail

configUI

function configUI()

onUnload

public function onUnload()

SlotToggleCombat

function SlotToggleCombat(enterCombat:Boolean)

SlotStatUpdated

function SlotStatUpdated(statId:Number)

SlotVoiceStarted

function SlotVoiceStarted(voiceHandle:Number)

SlotVoiceFinished

function SlotVoiceFinished(voiceHandle:Number)

SlotVoiceAborted

function SlotVoiceAborted(voiceHandle:Number)

GetVoiceEntry

function GetVoiceEntry(voiceHandle:Number)

onEnterFrame

function onEnterFrame():Void

CheckOpenDialogue

public function CheckOpenDialogue()

OpenDialogue

public function OpenDialogue()

CloseDialogue

public function CloseDialogue()

CleanDialogue

public function CleanDialogue()

EndConversation

public function EndConversation()

SetQuestions

public function SetQuestions(questions:Array)

SetTopicDepths

public function SetTopicDepths(depths:Array)

SlotMissionCompleted

function SlotMissionCompleted(missionID:Number)

SlotQuestAvailable

function SlotQuestAvailable(idQuestGiver:Number, questName:String, mainQuestType:Number, unused:Number, questGiverType:Number, questGiverInstance:Number, tier:Number):Void

SlotTaskAdded

function SlotTaskAdded(missionID:Number)

SlotQuestCooldownChanged

function SlotQuestCooldownChanged(cooldownEvent:Number, cooldownID:Number)

SlotTierCompleted

function SlotTierCompleted()

SlotTierRemoved

function SlotTierRemoved(missionID:Number)

SlotQuestEvent

function SlotQuestEvent(missionID:Number, questEventID:Number)

RedrawMissions

public function RedrawMissions()

DrawMissions

public function DrawMissions()

QuestCompare

function QuestCompare(a:Quest, b:Quest):Number

SlotMissionIconClicked

function SlotMissionIconClicked(event:Object)

IsMissionOpen

public function IsMissionOpen(missionID:Number)

AnimateSelector

public function AnimateSelector(movieclipIcon:MovieClip, snap:Boolean, callee:String):Void