new ActiveAbility()
public function ActiveAbility()
static public FLAG_WRONG_HEAPON:Number
static public FLAG_CASTING:Number
static public FLAG_COOLDOWN:Number
public function init()
public function AddCooldown(cooldownStart:Number, cooldownEnd:Number, cooldownFlags:Number):Void
public function RemoveCooldown():Void
RemoveCooldown() in GUI.HUD.AbilityBase
public function StartChanneling():Void
public function StopChanneling():Void
public function SetDisabled()
public function SetAvailable()