Class com.GameInterface.PlayerDeath
- com.GameInterface.PlayerDeath
Field Detail
SignalPlayerCharacterDead
static public SignalPlayerCharacterDead:Signal
SignalPlayerCharacterAlive
static public SignalPlayerCharacterAlive:Signal
SignalResurrectRequest
static public SignalResurrectRequest:Signal
SignalNewAnimaWell
static public SignalNewAnimaWell:Signal
SignalNoAnimaWell
static public SignalNoAnimaWell:Signal
SignalAnimaWellIsClose
static public SignalAnimaWellIsClose:Signal
SignalAnimaWellIsGone
static public SignalAnimaWellIsGone:Signal
SignalTombstoneIsClose
static public SignalTombstoneIsClose:Signal
SignalTombstoneIsGone
static public SignalTombstoneIsGone:Signal
SignalRespawnWaveTimeUpdate
static public SignalRespawnWaveTimeUpdate:Signal
Method Detail
Resurrect
function Resurrect(respawnPointId:Number)
ResurrectGm
function ResurrectGm()
ResurrectRequestAccept
function ResurrectRequestAccept()
ResurrectRequestReject
function ResurrectRequestReject()
ClearGhosting
function ClearGhosting()
GetAnimaWellArray
function GetAnimaWellArray():Array
PlayerIsDead
function PlayerIsDead():Boolean
DoWaveRespawn
function DoWaveRespawn():Boolean
MouseButton
function MouseButton(button:Number, down:Boolean)
SignupForRespawnPoint
function SignupForRespawnPoint(respawnPointId:Number)