Package GUI.Mission

Class Summary
MissionGoal
MissionGoalItem
MissionRewardButton
MissionRewardWindow
MissionSignals
MissionTimer
MissionTrackerItem
MissionUtils
MissionWindow Code for the mission window component, this is the thing that pops up next to the missiongiver This class is not intended to work standalone, but it is the class used by the MissionWindow component In the MissionController.fla i_NpcNameAnimation i_NpcNameAnimation.i_NpcName i_Frame // dynamically created and attached to the i_Frame Selector[missionid]:Movieclip i_Content i_Content.i_MissionDescriptionTextField i_Content.i_TierDescriptionTextField i_Content.i_RewardFrame i_Content.i_RewardFrame.i_CashIcon i_Content.i_RewardFrame.i_CashTextField i_Content.i_RewardFrame.i_XPIcon i_Content.i_RewardFrame.i_XPTextField i_Content.i_RewardFrame.i_RewardBackground i_Button i_Button.i_MissionTitle i_Button.i_ActionText i_Button.i_TextFrame i_Button.i_Green