Class GUI.SkillHive.SkillHiveBuyPanel

Field Index

m_BuyText, m_Character, m_Cost, m_EquipText, m_FirstButton, m_Initialized, m_IsRefundable, m_IsTrained, m_RefundText, m_SecondButton, m_SP, SignalBuyPressed, SignalEquipPressed, SignalRefundPressed

Method Index

new SkillHiveBuyPanel()
BuyAbility(), configUI(), EquipAbility(), RefundAbility(), SetData(), SlotFirstButtonClicked(), SlotSecondButtonClicked(), Update(), UpdateButtons(), UpdateLayout()

Constructor Detail

SkillHiveBuyPanel

function SkillHiveBuyPanel()

Field Detail

SignalBuyPressed

public SignalBuyPressed

SignalEquipPressed

public SignalEquipPressed

SignalRefundPressed

public SignalRefundPressed

m_EquipText

m_EquipText:String

m_BuyText

m_BuyText:String

m_RefundText

m_RefundText:String

m_Character

m_Character:Character

m_Cost

m_Cost:Number

m_SP

m_SP:MovieClip

m_FirstButton

m_FirstButton:Button

m_SecondButton

m_SecondButton:Button

m_Initialized

m_Initialized:Boolean

m_IsTrained

m_IsTrained:Boolean

m_IsRefundable

m_IsRefundable:Boolean

Method Detail

configUI

function configUI()

SlotFirstButtonClicked

function SlotFirstButtonClicked(event:Object)

SlotSecondButtonClicked

function SlotSecondButtonClicked(event:Object)

SetData

function SetData(character:Character, cost:Number)

Update

function Update(isTrained:Boolean, isRefundable:Boolean)

UpdateLayout

function UpdateLayout()

UpdateButtons

function UpdateButtons()

BuyAbility

function BuyAbility()

RefundAbility

function RefundAbility()

EquipAbility

function EquipAbility()