Class com.GameInterface.DistributedValueBase

Field Index

SignalChanged

Method Index

new DistributedValueBase()
AddVariable(), DeleteVariable(), DoesVariableExist(), Forget(), ForgetAll(), GetDefaultDValue(), GetDValue(), GetMinMaxValues(), GetName(), GetValue(), GetVariableCategory(), Observe(), ObserveAll(), SetDefaultDValue(), SetDValue(), SetName(), SetValue()

Constructor Detail

DistributedValueBase

function DistributedValueBase(name:String)

Field Detail

SignalChanged

public SignalChanged:Signal

Method Detail

SetName

function SetName(name:String)

GetName

function GetName():String

AddVariable

function AddVariable(name:String, value, isPeristent:Boolean):Void

DeleteVariable

function DeleteVariable(name:String):Boolean

DoesVariableExist

function DoesVariableExist(name:String):Boolean

GetMinMaxValues

function GetMinMaxValues(variableName:String):Array

SetDValue

function SetDValue(name:String, value):Void

GetDValue

function GetDValue(name:String)

GetValue

function GetValue()

SetValue

function SetValue(value):Void

SetDefaultDValue

function SetDefaultDValue(variableName:String, value):Void

GetDefaultDValue

function GetDefaultDValue(variableName:String)

GetVariableCategory

function GetVariableCategory(name:String):Number

Observe

function Observe(variableName:String):Void

Forget

function Forget(variableName:String):Void

ObserveAll

function ObserveAll():Void

ForgetAll

function ForgetAll():Void