Class GUI.HUD.ActiveAbilitySlot

Field Index

s_HighestSlotDepth

Inherited from AbilitySlot

Method Index

new ActiveAbilitySlot()
AddCooldown(), AddToQueue(), Fire(), GetTooltipData(), IsChanneling(), RemoveCooldown(), RemoveFromQueue(), SetCanUse(), SlotItemDroppedOnDesktop(), StartChanneling(), StopChanneling(), UpdateAbilityFlags(), Use()

Inherited from AbilitySlot

Constructor Detail

ActiveAbilitySlot

public function ActiveAbilitySlot(p_mc:MovieClip, p_id:Number)

Field Detail

s_HighestSlotDepth

static public s_HighestSlotDepth:Number

Method Detail

SetCanUse

function SetCanUse(canUse:Boolean)

Fire

public function Fire():Void

AddToQueue

public function AddToQueue()

RemoveFromQueue

public function RemoveFromQueue()

Use

public function Use():Void

UpdateAbilityFlags

public function UpdateAbilityFlags(enabled:Boolean, flag:Number)

StartChanneling

public function StartChanneling():Void

StopChanneling

public function StopChanneling():Void

AddCooldown

public function AddCooldown(cooldownStart:Number, cooldownEnd:Number, cooldownType:Number):Void

RemoveCooldown

public function RemoveCooldown()

GetTooltipData

function GetTooltipData():TooltipData

SlotItemDroppedOnDesktop

public function SlotItemDroppedOnDesktop()

IsChanneling

public function IsChanneling():Boolean