Class GUI.Team.TeamClip

Field Index

SignalSizeChanged

Method Index

new TeamClip()
AddTeamMember(), GetCharacterIndex(), GetIsMinimized(), GetTeamID(), GetTeamName(), GetTeamVisibility(), GetWidth(), InitializeTeam(), Layout(), Remove(), RemoveTeamMember(), RemoveTeamMemberRecursively(), SetIsInRaid(), SetIsMinimized(), SetMemberState(), SetShowGroupNames(), SetShowHealthBar(), SetShowHPNumbers(), SetTeam(), SetTeamVisibility(), SlotClientCharacterAlive(), SlotDefensiveTargetChanged(), ToggleIsMinimized()

Constructor Detail

TeamClip

public function TeamClip()

Field Detail

SignalSizeChanged

public SignalSizeChanged:Signal

Method Detail

GetIsMinimized

public function GetIsMinimized():Boolean

ToggleIsMinimized

public function ToggleIsMinimized()

SetIsMinimized

public function SetIsMinimized(mini:Boolean)

SetIsInRaid

public function SetIsInRaid(isInRaid:Boolean)

SetTeam

public function SetTeam(team:Team):Void

GetTeamID

public function GetTeamID():ID32

GetWidth

public function GetWidth():Number

GetTeamName

public function GetTeamName()

GetTeamVisibility

public function GetTeamVisibility():Boolean

SetTeamVisibility

public function SetTeamVisibility(visible:Boolean)

SetMemberState

public function SetMemberState(memberState:Number)

SetShowGroupNames

public function SetShowGroupNames(showGroupNames:Boolean)

SetShowHealthBar

public function SetShowHealthBar(showHealthBar:Boolean)

SetShowHPNumbers

public function SetShowHPNumbers(showHPNumbers:Boolean)

Remove

public function Remove()

InitializeTeam

function InitializeTeam()

AddTeamMember

function AddTeamMember(index:Number, charID:ID32)

RemoveTeamMember

function RemoveTeamMember(index:Number)

RemoveTeamMemberRecursively

function RemoveTeamMemberRecursively(index:Number)

Layout

function Layout()

SlotClientCharacterAlive

function SlotClientCharacterAlive()

SlotDefensiveTargetChanged

function SlotDefensiveTargetChanged(targetID:ID32)

GetCharacterIndex

function GetCharacterIndex(charID:ID32)