Class GUI.Dialogue.DialogueWindow
- GUI.Dialogue.DialogueWindow
Method Index
AnimateSelector(),
CheckOpenDialogue(),
CleanDialogue(),
CloseDialogue(),
configUI(),
DrawMissions(),
EndConversation(),
GetVoiceEntry(),
IsMissionOpen(),
onEnterFrame(),
onUnload(),
OpenDialogue(),
QuestCompare(),
RedrawMissions(),
SetQuestions(),
SetTopicDepths(),
SlotMissionCompleted(),
SlotMissionIconClicked(),
SlotQuestAvailable(),
SlotQuestCooldownChanged(),
SlotQuestEvent(),
SlotStatUpdated(),
SlotTaskAdded(),
SlotTierCompleted(),
SlotTierRemoved(),
SlotToggleCombat(),
SlotVoiceAborted(),
SlotVoiceFinished(),
SlotVoiceStarted()Constructor Detail
DialogueWindow
function DialogueWindow()
Method Detail
configUI
function configUI()
onUnload
public function onUnload()
SlotToggleCombat
function SlotToggleCombat(enterCombat:Boolean)
SlotStatUpdated
function SlotStatUpdated(statId:Number)
SlotVoiceStarted
function SlotVoiceStarted(voiceHandle:Number)
SlotVoiceFinished
function SlotVoiceFinished(voiceHandle:Number)
SlotVoiceAborted
function SlotVoiceAborted(voiceHandle:Number)
GetVoiceEntry
function GetVoiceEntry(voiceHandle:Number)
onEnterFrame
function onEnterFrame():Void
CheckOpenDialogue
public function CheckOpenDialogue()
OpenDialogue
public function OpenDialogue()
CloseDialogue
public function CloseDialogue()
CleanDialogue
public function CleanDialogue()
EndConversation
public function EndConversation()
SetQuestions
public function SetQuestions(questions:Array)
SetTopicDepths
public function SetTopicDepths(depths:Array)
SlotMissionCompleted
function SlotMissionCompleted(missionID:Number)
SlotQuestAvailable
function SlotQuestAvailable(idQuestGiver:Number, questName:String, mainQuestType:Number, unused:Number, questGiverType:Number, questGiverInstance:Number, tier:Number):Void
SlotTaskAdded
function SlotTaskAdded(missionID:Number)
SlotQuestCooldownChanged
function SlotQuestCooldownChanged(cooldownEvent:Number, cooldownID:Number)
SlotTierCompleted
function SlotTierCompleted()
SlotTierRemoved
function SlotTierRemoved(missionID:Number)
SlotQuestEvent
function SlotQuestEvent(missionID:Number, questEventID:Number)
RedrawMissions
public function RedrawMissions()
DrawMissions
public function DrawMissions()
QuestCompare
function QuestCompare(a:Quest, b:Quest):Number
SlotMissionIconClicked
function SlotMissionIconClicked(event:Object)
IsMissionOpen
public function IsMissionOpen(missionID:Number)
AnimateSelector
public function AnimateSelector(movieclipIcon:MovieClip, snap:Boolean, callee:String):Void