01-09-2014, 03:54 AM | #1 | |
Join Date: Jan 2014
Posts: 2
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Running code in-game
Recently had TSW gifted to me from a friend and I'm finding the game alot of fun (a bit like an mmo Half Life as far as art / story / environment goes)
Naturally ( ) I quickly found some things I would like to improve and since I have some experience modding other games and with software development in general I looked at what the game offers in terms of user addons. I have my development environment setup and the basics figured to the point of being able to get simple "hello world" type flash mods in the game for testing. What I'd like to ask if any TSW mod authors are still hanging around this site is:
Last edited by Dridzt : 01-09-2014 at 06:52 AM. |
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01-09-2014, 06:42 AM | #2 | |
Join Date: Jan 2014
Posts: 2
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I'll use this second post to fill in any partial or full answers I manage to figure out myself, still appreciate any input though
1. /aseval "expression" seems to fit the bill for running actionscript in game and getting back chat output. Edit: Dead end. Seems /aseval has been broken by Funcom for a while. Reference: http://forums.thesecretworld.com/showthread.php?t=76869 Last edited by Dridzt : 01-13-2014 at 05:20 AM. |
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07-06-2014, 09:13 AM | #3 | |
Join Date: Aug 2012
Posts: 1
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1)
com.GameInterface.UtilsBase.PrintChatText(); com.GameInterface.Chat.SignalShowFIFOMessage.Emit(text,mode:number); I always set the mode to 2. 2) With enough digging in the GUI code it is possible to do most things. Ctrl+Shift+F2 will open the debug window. |
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SecretUI » Developer Discussions » General Authoring Discussion » Running code in-game |
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